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Patterns and Anti-Patterns

      See also:
        Arcus Patterns for Business Information Systems - Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
        Big Ball of Mud - An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
        Chris Ruel's Object Technology Website - Design patterns, Model-Driven Architecture, object-oriented methodology, and best practices.
        Christopher Alexander and Information Systems Failures - A paper that looks at how the work on architectural patterns can be of value to the designers of object-oriented systems, by C. Kimble and W. Selby. Includes links.
        Classic Design Pattern Solutions - A collection of patterns that can be used to describe classic solutions to common object oriented design problems.
        Common Ground - A pattern language for designing user interfaces and other artifacts.
        Demeter - Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
        Design Pattern Automation Toolkit - A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams support to write custom plug-ins for code generators and reverse engineering. [Open source, GPL]
        Design Pattern (Computer Science) - Growing article, with links to many related topics. Wikipedia.
        Design Patterns - Software techniques, papers, references, catalogs, generally and in C++, Java; for professional software developers. Software Technologies Ltd.
        Design Patterns - A collection of design patterns, papers, FAQ, and links.
        Design Patterns Explained: A New Perspective on Object-Oriented Design - By Alan Shalloway and James R. Trott. Preface, table of contents, chapter from book, errata and answers to questions.
        Design Reuse In SE/HCI - Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.
        Diemen Repository of Interaction Design Patterns - Open source (Wiki) collection and collaboration site focused on creating and extending patterns for screen design, with a focus on Interaction Design and Usability.
        Evolving Frameworks - A pattern language for developing object-oriented frameworks.
        Experiences - Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
        Fowler, Martin: Analysis Patterns - Patterns developed by Martin Fowler, a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. Also features a collection of links to related subject areas.
        An HTML 2.0 Pattern Language - A work-in-progress to describe patterns of HTML development.
        Huston Design Patterns - GoF patterns with C++ and Java demos and some other patterns.
        Hypermedia Design Patterns Repository - Provides reusable design experience gathered by other designers of hypermedia and Web applications. Includes discussions and papers.
        Interaction Design Patterns Page, The - Resources related to pattern languages for interaction design, including user interface design.
        An Introduction To Process Patterns White Paper - Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, AmbySoft Inc.
        Java Design Patterns - List the most applicable Java design patterns with sample code and explanation. A completely free learning site.
        Java Design Patterns - Full, working Java programs, with output example shown.
        JUnit Test Patterns in Rational XDE - Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.
        Learning Guide To Design Patterns - A learning guide for those who want to learn and use design patterns, rather than just read about them.
        Lord of the Flies - Describes a 'going native' organizational pattern for improving software development productivity.
        MetaPatterns - Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.
        Much Ado about Patterns - Article on patterns, emphasizing design patterns, a type of pattern often used in software design. ACM Crossroads.
        A Pattern Language for Relational Databases and Smalltalk - Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.
        Pattern Languages of Programs (PLoP) Conference - Information about forthcoming and past PLoP conferences.
        Pattern Tools - Tool support for object-oriented (design) patterns.
        Patterns for Object/Relational Database Access - Contains patterns, links and literature on object/relational database access layers.
        Patterns Library - Fine resource on many aspects of patterns, anti-patterns, and pattern languages.
        Patterns of Enterprise Messaging - Software patterns describing how to achieve Enterprise Integration using Enterprise Messaging (JMS with Java and MSMQ with C#)
        Portland Pattern Repository - Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
        Rinsing, Linda: Articles about Patterns - Several articles on different aspects of the topic.
        Unix Shell Patterns - A collection of idioms for Unix shell programming
        Welie.com - Design patterns for many uses: graphic user interfaces, Web, mobile interface; background information, links to literature and other collections.
        Why a Duck - An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.
        The Pattern of Not Using Patterns - Not using patterns is one of the most common anti-patterns. Article describes where patterns are appropriate, what happens when they are not used, and why one must be very familiar with them. The Retrospector. (May 16, 2006)
        Implementing the Singleton Pattern in Java - An article by Rod Waldhoff with sample source code. (August 8, 1998)
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