| |
Mortal Kombat - Deadly Alliance
See also:
 |
Realm of Gaming - Reviewed by Dane, [8/10]. "I was glad to see that Midway put more effort into making the fights as smooth, fun, and deep as possible than creating a sequel with dozens of new features introduced and all just average." |
 |
GameSpot: Mortal Kombat: Deadly Alliance - Review by Frank Provo, [7.9]. "It's a very good one-on-one fighting game with plenty of strategy, and it doesn't stray too far from the classic formula of simple fighting moves and extreme gore." (GBA) (January 7, 2003) |
 |
Gamespy Review - [85/100] By Steve Steinberg. "It's a solid fighter with interesting characters and smooth play." (December, 2002) |
 |
GameSpy: Mortal Kombat: Deadly Alliance - Review by Benjamin Turner, [80/100]. "That said, Deadly Alliance gets off to a very good start by killing off Liu Kang, preferred avatar of MK scrubs everywhere." (GameCube) (November 21, 2002) |
 |
GameSpy: Mortal Kombat: Deadly Alliance - Reviewed by Benjamin Turner, [81/100]. "Few game series have achieved the mainstream notoriety of Mortal Kombat, which rocketed to the forefront of the violence in video games debate with its cheesy digitized sprites and gratuitous sprays of red pixels." (PS2) (November 21, 2002) |
 |
GameSpot: Mortal Kombat: Deadly Alliance - Review by Jeff Gerstmann, [8.1/10]. "Mortal Kombat is a survivor. Back in the early '90s, the fighting series started out in arcades as one of the first viable alternatives to the juggernaut that was Capcom's Street Fighter II." (PS2) (November 20, 2002) |
 |
GameSpot: Mortal Kombat: Deadly Alliance - Review by Jeff Gerstmann, [8.1/10]. "Anyone looking for a wilder ride than the one offered by Tekken 4 or Virtua Fighter 4 should definitely check out Mortal Kombat: Deadly Alliance." (GameCube) (November 20, 2002) |
Help build the largest human-edited directory on the web.
|
|
|